Let Me Introduce You...
Somewhere towards the end of 1983 I was gaming two nights per week at the
Rune Lords and SWS clubs. In addition, I was also hanging out with a group of
lads who had all gravitated towards SWS from different directions but who were
all of the same age and tastes.
Keith was a cheeky-looking youth of good temper, great wit and eclectic
musical taste. One day he’d be listening to Jean Michel Jarre, the next
Motorhead. A week later and he would be discussing in expansive terms the
poetry of Maxwell Langdown when put to music by Midge Ure. He would play
any type of game just so long as it was fun. To this day he still owes me a
tenner, but that’s another story.
Greg was well spoken, bookish and on track for university, a good job and all
that goes with it. He was a fantasy and science fiction fan. He had dark hair,
parted to one side. Had he but grown a toothbrush moustache, he could have
found fame in a production of ‘The Growing Pains of Adolf Hitler Age 15’. He
had a fondness for all things scientific and would be the one who pointed out
that the model of a futuristic star ship that you had would not be able to make it
planet-side as it had no aerodynamics. Spoil sport.
Bamford was tall with long dirty-blonde hair and ‘rock cred’ by the bucket and a
generally easy going ‘fuck you’ attitude. Like me he had an ECW army and had
similar tastes in games and music although he tended to go a little heavier with his choice of rock. He hit it off with Greg and Keith right away. In fact he and Keith were the ‘diabolic duo’ of many a good night out, for several years, until Keith straightened himself out and settled down in the U.S.
Steve was a school friend of Bamford. He was similar to Glen in appearance with a tendency towards looking not unlike a youthful Lol Creme. But, Steve was a little too tightly wound, with a hair-trigger surliness that could rub you up the wrong
way. in seconds if he was that way out
He could be great company and although apparently outward going he
lacked the relaxed attitude of his friend. He too owned an ECW army and so we
already had enough figures for some really good games.
In 1982, Games Workshop thoughtfully launched its own set of rules for
fighting fantasy inspired wargames, allowing those of us with large numbers of
fantasy miniatures to fight ‘proper’ war games. We all had varying numbers of
models, certainly enough if we pooled our resources and included suitable models from our historical collections, to have a game on a table
measuring 8 x 4 feet. But we didn't get that far.
Contrary to the latter day success of GW's hallmark product, the first edition didn’t do as well as expected and in 1983 it was sold off at £2.99 per copy
in GW branches. I remember seeing it piled high in the centre of the sales area
and thinking ‘ Time to hit the piggybank.’ I bought a copy to replace the one I'd palmed off to a gullible fellow gamer when we'd decided it was shit.
The thing was, we were all used to really strict historical rules, so the more freeform style of gaming presented in these rules and the rather 'rules light' approach kind of threw us. Once I'd read it for a second time though (and having only paid a fraction of the original price tag) we tried it again, and were hooked.
Today, that game is known the world over and is one of the key products in
the Games Workshop inventory. Back then it was a set of three black books,
somewhat amateurishly (yet still strangely alluring) sold in a box featuring a
stunning piece of cover art by John Blanche who was in my opinion at the peak
of his powers in the mid to late 1980s.
His intricate and sometimes disturbing-erotic work
inspired me to collect fantasy art books and Ratspike, a collection of artwork by
John Blanche and Ian Miller is a seminal title for the fantasy art fan.
I still play the first version and I sometimes wonder whether the group I played
with back then still have their copies. For me, it offers a form of time travel back to more innocent days when the people writing the games were same people
playing them, before corporate interests dominated the scene.
As you may recall, I mentioned that SWS had effectively banned fantasy
games. They will say otherwise, but believe me, there are plenty who to this day remember those days, with crystal clarity.
Now with the release of games like Warhammer and an influx of fresh-
faced youth to the club, things were changing. We pointed out that we were
playing war games and as it was a war games club we were living up to the
tenets of the name.
Grudgingly - and I suspect with a sigh of relief at not having to babysit a
bunch of over zealous teenagers - the movers and shakers of SWS agreed to
our requests just so long as we played ‘proper’ games using armies and all the
trimmings, but not role-playing games, for they were the work of Satan.This was later refined and softened so that we could play anything, but it had to involve miniature figures.
Indeed
in the mid 1980s the national and even local press ran stories of how games
like Dungeons and Dragons were drawing the country’s innocent youth into the
worship of Satan and other diabolic practices. Films such as Mazes & Monsters
starring Tom Hanks and based loosely on a book by Rona Jaffe - It’s a good
book if you can find it - fuelled the mini hysteria. All over the country, parents
must have taken entire collections of games and lovingly created characters
and disposed of them.
My own parents briefly considered that their son could be in danger of
demonic influences. I can confirm that I was, but the demon in question was
Lloyd Powys who, in my eyes could do no wrong. If I could have chosen a big
brother, it would have been Lloyd. He was, a year later to give me a piece of
advice that would stick with me for the next thirty years, but you’ll have to wait a
whole longer to find out what it was.
This was the beginning of arguably the best years of my gaming life in terms of
the people I met, the games that I played and the sense of liberty that we all
enjoyed. We were at an age where with careful management of parental
concerns we could travel all over the country to go to war games shows, far
flung shops and all night gaming sessions. Sometimes we could even have a
beer if we were in the right place at the right time. The steadying effects of older
gamers, in some cases people with their own young families, eased the
concerns of even the most protective parent, and curbed the worst of our
youthful enthusiasm.
We were in a state of overdrive, collecting, painting and playing games. Every
week we fought epic battles on ever-larger tables. It would not be uncommon
for the growing number of youthful members to take over a complete section of
the room.
To our band of heroes came Roger, the epitome of rock-obsessed youth,
circa ’83. I had met Roger after answering an advert for some item or another in
Games Workshop. He was ( and remains) a great painter, and had an amazing collection of
historical figures. He’d indulge in role-playing games but was not as drawn to
fantasy battles as the rest of us. He did play guitar though which gave him added cachet.
We hit it off pretty much at once and Roger
became a permanent fixture at weekends and during school holidays along with
Keith, as we spent hours playing games and hanging out in general.
My mother, as is her way, would fuss around us, supplying a steady stream of
food. When the lads stayed over she would herd us one by one into the
bathroom, refusing to feed anyone who did not reappear shining and fresh
faced. Keith would often require a pint of fresh orange juice in addition to the application of hot water to even function but oddly, his lethargy never got in the
way of a 3-course cooked breakfast. How my mum kept up with our calorie
intake, I will never know.
Roger and I began taking trips on the bus over to Doncaster where Terry
Wise, one of the hobby’s ‘Old Guard’ ran the renowned 'Athena Books' and on Saturdays
opened a tiny upstairs room to sell new and used games and miniatures. It was
a goldmine of obscure items and we guarded its location jealously.
Terry was another of that rare and diminishing breed of 'Gentleman Wargamer' who saw the need to engage with the Young Turks. He would allow us credit against figures that we no longer wanted or used, and on reflection he must have taken stuff that were of little or no interest to himself. But, the important thing was that Terry understood that if we were encouraged to try different things, we'd be more likely to remain in the hobby.
In later years, Terry would send out a photocopied list of the second hand stuff he had amassed and, towards the end of his life, his own collection. He was a gentle and inspiring soul, who is to this day, missed by many.
As a brief aside, I remember Terry putting on a participation game at Triples (the local wargames show run by Sheffield Wargames Society) which involved mounting models onto beer bottle caps, to produce a hybrid Subbuteo / wargame. Sheer genius!
We all talked games, we all played games we lived for games. Girls were
discussed, and as you have read I was aware that there was something
vaguely interesting about them in a kind of nice, tingly, hands in pockets way, but I don’t think that
we had the time to spend on such trivialities. It was bad enough that we had to
spend 35 hours each week in school without remuneration.
In our imaginary lives we led armies and
defeated evil necromancers but the adults in our world seemed to think that we
needed an education. We played along. After all you never know when the
bottom might fall out of the dragon slaying business.
However, things were set to go slightly awry as 1983 closed. Girls would be
involved and, - as with many teenage dramas - it began with school Christmas
festivities...
Excerpt taken from 'Real Life's A Bu**ger - A Tale Of Sex, Dragons & Rock 'N' Roll'
ISBN: 9781471643873
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